Themes

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/*** Decay ***/
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♦ Thematically:
♦ Mechanically: Same as Clockwork
♦ Considerations:

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/*** Layers ***/
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♦ Thematically:
♦ Mechanically:
♦ Considerations:

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/*** Control the world, not the player ***/
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♦ Thematically:
♦ Mechanically:
♦ Considerations:

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/*** Nomad ***/
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♦ Thematically:
♦ Mechanically:
♦ Considerations:

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/*** Connections ***/
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♦ Thematically:
♦ Mechanically:
♦ Considerations:

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/*** Stuck in a Loop ***/
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♦ Thematically: Time Mechanic who must fix the time space continuum.
♦ Mechanically: TIME MECHANIC
♦ Considerations: TIME MECHANIC

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/*** Feeding the Monster ***/
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♦ Thematically: There is a monster. Feed it.
♦ Mechanically: Play cards and get resources to 'feed the monster'. As you feed the monster it gets bigger and requires more nutrients, but you get new cards that are better/have more synergies.
♦ Considerations:

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/*** Delay the Inevitable ***/
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♦ Thematically: Scientists are building a space ship to save the human race from something. That something is inevitable. You must delay that something to give the scientists enough time to finish.
♦ Mechanically: Play cards to build up resources and enact laws.
♦ Considerations:

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/*** Contain It ***/
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♦ Thematically: SCP the card game
♦ Mechanically: Stats to appease the monster. Monster has random stats/requirements. You play cards to move those stats in some way to figure out how to appease them.
♦ Considerations:

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/*** Day and Night ***/
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♦ Thematically: fucking sun and moons
♦ Mechanically: Day phase and night phase. Day phase is prepare for trouble, make it double. Night phase is zombies or other bad thing happens.
♦ Considerations:

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/*** Shipwrecked ***/
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♦ Thematically:
♦ Mechanically: Galaxy Trucker again but on an island
♦ Considerations:


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/*** Clockwork ***/
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♦ Thematically: Visual Clockwork theme (Mainly card templates as my art is atrocious)
♦ Mechanically: Player only has a certain amount of 'tension' represented by a certain number of tokens (lets say 10), cards take tension to activate/use. When you use a space that you play tension on, you only get to remove (and thus gain back) 1 tension from each space you've used and you can't use that space again until all the tension is released.
♦ Considerations, more of a board game style feel?

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/*** You can't save them all ***/
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♦ Thematically:
♦ Mechanically: Galaxy Trucker.
♦ Considerations:

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/*** Death is not the end ***/
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♦ Thematically: Robots that keep getting rebuilt to be stronger, but they are suicidal.
♦ Mechanically: Every time a unit dies, it gets upgraded and shuffled back into your deck.
♦ Considerations:

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/*** Summoning ***/
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♦ Thematically: There is a summoning.
♦ Mechanically: Series of missions where you can upgrade your deck after each mission. Kill cultists or something
♦ Considerations: You have to summon a demon or stop a summoning of demons.

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/*** The world changes when you are not looking ***/
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♦ Thematically:
♦ Mechanically:
♦ Considerations: Face Blindness Game, Civilization
